Unreal Tournament 3 Forum

March 24th, 2008

Hello all, the Multigaming Community |2esurrection has added a Unreal Tournament section to its forum and if this game interests you why not pop across, the forum can be found here ……  Unreal Tournament 3 Forum

UT3 Clans

February 5th, 2008

Add your Unreal Tournament 3 Clans to this NEW Directory… add your link here.. Unreal Tournament 3 Clans

Unreal Tournament 3

October 17th, 2007

Welcome to Unreal Tournament 3.
Unreal Tournament 3 Known as UT3 for short is a first person shooter video game and is the next installment of the Unreal Tournament series after Unreal Tournament 2004. It has been developed by Epic Games.

Unreal Tournament 3

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes have been confirmed:

Deathmatch
Team Deathmatch
Capture the flag
Unreal Warfare (formerly known as Conquest): New to the UT series, maps will be potentially as big as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare have changed since “Conquest” was first announced, so it is possible that this form of resource management no longer exists.
Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.
Modes not returning from the previous Unreal Tournament games include Bombing Run and Double Domination; Assault was removed from the game during production[5]. Due to the game’s customizable nature these game modes could be recreated by users of the game.
Unreal Tournament 3

Unreal Tournament Weapons
The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which also combines the Mine layer as secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has the original Unreal’s grenade alternate fire), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. The Dual Enforcers and Impact Hammer based off the original UT, respectively replace the Assault Rifle and Shield Gun from UT 2003 and 2004. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to disable vehicles. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger’s primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn’t hitscan, but can nail an opponent to a wall if it’s the killing blow. A new concept of weapons are the Deployables, which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players.
Unreal Tournament 3

Killing awards have been expanded from just three in UT2004 to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award you a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, and Head Hunter.

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